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Has no one mentioned Minthara's haircut yet?

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Originally Posted by JandK
Has no one mentioned Minthara's haircut yet?
laugh

A huge oversight! It should have been the first thing in Tuco’s post!!!

Also made me think of Chubblot’s tweet about her patch 8 update: https://mobile.twitter.com/chubblot/status/1546861181775671297?cxt=HHwWgsCjiZODx_cqAAAA

Last edited by Icelyn; 20/07/22 07:56 PM.
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Honestly I think it changes every patch so I dont think we have seen her final form yet!

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Oh, I forgot to list that enemies and characters don't have explicit levels mentioned under their name anymore, which I'm rather happy about since it was a personal pet peeve of mine (and I complained openly about this being a thing).
I freaking hate when games do that.

Of course, you can still pretty much get the "level estimation" with a Right click+ Examine, but still... Not something so in your face anymore, at least.

Last edited by Tuco; 21/07/22 08:36 PM.

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Originally Posted by Tuco
Oh, I forgot to list that enemies and characters don't have explicit levels mentioned under their name anymore, which I'm rather happy about since it was a personal pet peeve of mine (and I complained openly about this being a thing).
I freaking hate when games do that.

Of course, you can still pretty much get the "level estimation" with a Right click+ Examine, but still... Not something so in your face anymore, at least.

I agree

In DOS2 level scaling of numbers was so extreme that you were almost forced to fight enemies in a special order if you do not want to make your life extremely hard.
In DnD this is less extreme (numbers are generally lower. LV5 would be an extreme increase in power for all classes but in DOS2 it was like this on every lv up.)


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Not sure if this is ACTUALLY new, but first I have seen of it.

Thank-you


Thank-you times 2

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Originally Posted by Van'tal
Not sure if this is ACTUALLY new, but first I have seen of it.

Thank-you

It was definitely in the last patch, but I didn't play the patches before that.
Even without Shadowheart in group (custom party) it appears, which is really strange if you suddenly obtain the box without her in the near...

Last edited by Lotus Noctus; 23/07/22 07:49 AM.
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OK, so you still can't choose to fight her if you saved her, but just learned that she serves shar and intends to hand over the artifact.

That would be the ideal option...but

Ima go back to the Nataloid and just not let her out. I tried and failed...aw shucks.

Last edited by Van'tal; 23/07/22 08:20 PM.
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OK solved.

I just backed up a save and got her to expose herself as a Shar do girl...then kicked her.

Then I triggered the cut scene and I have the artifact.


I think someone posted as much at patch 7, but that was the play-through that I decided to try her out, and investigate Larian's hard work (so I had not kicked her that run).
I have used her every time since, and will continue to, right up until this point.

I can now attest that she is a great companion, BUT...our interests are definitely not aligned. I saw more of her evil side testing dialogue options and I don't think I have seen the last of her.

I tell you what, you can take someones memories but you cannot change their personality. If she is former Selune, then they defiantly sent her to brainwashing camp strait-a-way after taking her memories.

Just my opinion.

I give her character an A+ for both writing and combat.

...and then there were two...Wyll and I head on (I havn't recruited the other three this round, might not, we will see).

Last edited by Van'tal; 23/07/22 10:09 AM.
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Question on Wylls Imp: When did they make it so you can't separate him from the group, or has it always been like that?

I was trying to use him as a spotter, but when I click over to another (unchained) character, the imp flies back to Wyll. Makes familiars kinda useless now.


Same with Halsin...he is glued to the main character...so I can't toggle in and out of stealth or he comes up and triggers combat.

He is now best left near his old cage.


As is: No beastmasters, Halsin, familiars, or Pact of the Chain for me. They have all become liabilities. Ring of invisibility is a much better option to scout.

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Originally Posted by Van’tal
Question on Wylls Imp: When did they make it so you can't separate him from the group, or has it always been like that?
It’s always been like that. If you want Wyll’s imp to stay put while you control other characters, you need to put it in hiding mode (even if it’s already invisible). Beware, though, as this technique may leave it stranded halfway accross the map without you realizing.

Even as one of the few Wyll advocates on the forum, I have to admit the imp’s usability has been a pain point.


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Originally Posted by Flooter
Originally Posted by Van’tal
Question on Wylls Imp: When did they make it so you can't separate him from the group, or has it always been like that?
It’s always been like that. If you want Wyll’s imp to stay put while you control other characters, you need to put it in hiding mode (even if it’s already invisible). Beware, though, as this technique may leave it stranded halfway accross the map without you realizing.

Even as one of the few Wyll advocates on the forum, I have to admit the imp’s usability has been a pain point.

Thanks for the reply:) Good to know.


In this case, I was in the rafters trying to shoot down (stealth, hit, re-stealth). I was trying to use him as camera reference, where I could just click on him to reposition the camera for targeting. A spotter if you will.

Now I know how to make him stay put.


I guess I can do the same with Halsin...so he doesn't end up in my space, initiating battle.

The imp is great if you want to take control and "hit and run"...wiped out half the goblin camp this way on my first run. More of a mini-game than a serious play-style.
Been there...done it, kinda thing. Now I'm trying to find more serious uses for him.

Although it would be pretty hilarious to multi-class and have an imp running around with dragon's breath active. 1 minute concentration, 15' cone, 3d6 (at level 3)...range TOUCH.

Invisible attack...fly back behind the line of scrimmage. rinse/repeat or just be a flanker.

Last edited by Van'tal; 23/07/22 09:58 PM.
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