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#822999 23/07/22 01:45 PM
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Hi @Composer! At the latest PFH Swen said, that everything is almost ready and just need polishing. Asuming that we have EA for testing systems out, I don't feel that actually). So, a short summary of our main complaints(in systems point of view). Just to make sure they appear in your feedback docs and Larian may consider doing it. Thank you in advance


1. Reaction system. I think i don't need to eplain why it's on the list. Our solution is that it needs to be [always ask/auto trigger/off] system. Threads

1) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=822924#Post822924
2) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=822826#Post822826
3) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820091#Post820091
4) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=819060#Post819060
5) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=817585#Post817585

And many more. sorry if i missed impotant ones

2. Resting system. Current system looks rather pointless, because it doesn't restrain you from long resting or makes you plan your rests(if that was its goal, i really don't know what is). There were lots of discussions with no general solution like the previous one. On my behalf i suggest to make short rests cost camp supplies without 2 per day restriction, removing food management(you just have "camp supplies" counter) and to rebalance the system making food more scarce. Threads

1) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=821404#Post821404
2) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820229#Post820229
3) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820021#Post820021
4) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=816502#Post816502
5) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=817694#Post817694
6) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=817283#Post817283
7) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=813988#Post813988

3. Movement/ Common actions. There are a lot of complaints about chain system and its not great implementation while exploring. Also lots of problems with common actions. My minor tweak to that is auto jump while exploring, remove bonus action cost to jump in combat + making shove a whole action, not a bonus action. Threads

1) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=818189#Post818189
2) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820533#Post820533
3) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=821786&gonew=1#UNREAD
4) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820951#Post820951
5) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=820182#Post820182

4. Camera. Camera is pretty messy. It's not smooth enough, it restricts you in exploration and bugs a lot in combat. My short suggestion is to make 3rd person camera mod while exploring/make camera fixed on a character. Threads

1) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=816516#Post816516
2) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=822540#Post822540

5. VFX/ Immersion. VFX is pretty overdone when it comes to common actions like dash, jump or shove. Also, there are lots of immersion problems needs to be adressed, such as D/N cycle, weather effects, backstories for Tav, npc commenting on game mechanics("you're full up, dismiss your weakest warrior") and so on. Threads

1) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=818245#Post818245
2) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=817922#Post817922
3) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=816792#Post816792
4) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=817770#Post817770
5) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=821397#Post821397
6) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=821334#Post821334

Feel free to add threads and replies if I missed something

Last edited by mercurial_ann; 23/07/22 01:50 PM.

add hexblade warlock, pls
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Thanks! I lurk around but I'll have a glance over, over dinner to see if I've missed something 🎵💖

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Question: Why party size was not included on this list? That is also frequently talked topic.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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At least for the feedback I collect, I don't (usually) add stuff that has been forwarded previously. Only if new arguments / further reasons come up over time. While there's value in frequency of topics to indicate what are more trending feedback than others, that's observed and communicated in other ways. I solely look for "new stuff", such as a new perspective or argument as to why a new or old topic is worth thinking about. Just saying "Gib 6 player party pls" on repeat won't do much, but "Hey, here's another reason why/how 6 player may be worth considering" may help. (This also implies a repeat of feedback anyway, a reminder and indication that it's still a hot topic. Repeating it would be redundant, particularly when there's a backlog of feedback docs assimilated into a master doc where the request for 6-party size already exists. It existing twices doesn't make a difference. More reasons elaborating on why it's wanted, might.)

Feedback's endgoal is to influence decision-making. To convince someone in your favor, you want them to want to be influenced, and to make dozens of studies incredibly short, if you can get them to ask questions and think about points you raise, leading them to get the idea on their own, you have a far stronger chance at swaying someone. Everyone thinks their own ideas are great smile

Last edited by The Composer; 23/07/22 03:20 PM.
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One thing that missing under the immersion category is weapon and instrument size, unless you count them under Vfx.
Regarding weapons, it's mostly handaxe, mace, morningstar and rapier I'm concerned with. The handaxe in particular is way too big and looks and feels more like a battle axe.

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Originally Posted by The Composer
At least for the feedback I collect, I don't (usually) add stuff that has been forwarded previously. Only if new arguments / further reasons come up over time.
I would assume that the prevalence or frequency of some requests should weight significantly on any feedback, as well.

And before anyone asks, no, I'm obviously not referring to repetitions coming from the same users, in this case.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
I would assume that the prevalence or frequency of some requests should weight significantly on any feedback, as well.

It balances out quite naturally I think. More prevalent requests tend to be brought up on repeat more often than fringe feedback for self-explicable reasons. But I'm also exclusively speaking on behalf of the efforts I do - Which goes into the same endpoint as everything else. Using the link in the launcher goes to an inbox on freshdesk and forwarded to feedback through there so the "amount" of topics repeating there does that, but runs a risk of being glanced over when it comes to the individual good point that might be made. So I emphasize more on specializing and specifying, the deeper discussions and lurk those. I particularly also lurk some community discord servers of what would by many be penned as "BG3 haters" but among the spicy language, rants and memeing on what they think is stupid, there are usually some good points and a bit of truth underneath. And I'm not a fan of echo chambers, so being exposed to a variety of circles is good.

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Originally Posted by The Composer
if you can get them to ask questions and think about points you raise, leading them to get the idea on their own, you have a far stronger chance at swaying someone.
With Swen saying during the last PFH that BG3 is nearly feature complete, how likely do you think it is that further feedback will influence the game? Are there any big decisions left to be made, or is Larian listening for bugs and QoL issues only?


Larian, please make accessibility a priority for upcoming patches.
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Originally Posted by The Composer
Feedback's endgoal is to influence decision-making. To convince someone in your favor, you want them to want to be influenced, and to make dozens of studies incredibly short, if you can get them to ask questions and think about points you raise, leading them to get the idea on their own, you have a far stronger chance at swaying someone. Everyone thinks their own ideas are great smile
I'm really wondering are threads like mine (in signature) with concrete suggestions useful somehow? Cause I'm rarely bringing up new problems, only suggestions on how to fix them.

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Originally Posted by The Composer
At least for the feedback I collect, I don't (usually) add stuff that has been forwarded previously. Only if new arguments / further reasons come up over time. While there's value in frequency of topics to indicate what are more trending feedback than others, that's observed and communicated in other ways. I solely look for "new stuff", such as a new perspective or argument as to why a new or old topic is worth thinking about. Just saying "Gib 6 player party pls" on repeat won't do much, but "Hey, here's another reason why/how 6 player may be worth considering" may help. (This also implies a repeat of feedback anyway, a reminder and indication that it's still a hot topic. Repeating it would be redundant, particularly when there's a backlog of feedback docs assimilated into a master doc where the request for 6-party size already exists. It existing twices doesn't make a difference. More reasons elaborating on why it's wanted, might.)

Feedback's endgoal is to influence decision-making. To convince someone in your favor, you want them to want to be influenced, and to make dozens of studies incredibly short, if you can get them to ask questions and think about points you raise, leading them to get the idea on their own, you have a far stronger chance at swaying someone. Everyone thinks their own ideas are great smile
You know, problem is that we don't know what actually influences decision making and what doesn't. How can we be sure that reaction system, for example, is worked on? So we use all methods we have. It would be nice if someone at larian show up and tell us which features/systems will change and which won't


add hexblade warlock, pls
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Originally Posted by Flooter
Originally Posted by The Composer
if you can get them to ask questions and think about points you raise, leading them to get the idea on their own, you have a far stronger chance at swaying someone.
With Swen saying during the last PFH that BG3 is nearly feature complete, how likely do you think it is that further feedback will influence the game? Are there any big decisions left to be made, or is Larian listening for bugs and QoL issues only?

I actually planned to not collect more after Patch 8 as I was under the assumption too. Someone I talk with pointed out feedback is still actively looked for so I go for it too. What that entails I couldn't tell ya, I'm just a guy who's been around for a while with Larian's good graces and ear and trying to do my bit to ensure the best possible chance for good arguments to be heard and considered. What I get out of it is learning more about players and their way of thinking and use that for my own creative endeavours, and with any luck a better BG3 to enjoy myself too as a gamer 🎶

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Originally Posted by The Composer
Repeating it would be redundant, particularly when there's a backlog of feedback docs assimilated into a master doc where the request for 6-party size already exists.
Seems understandable ...
Except we (or at least i) didnt kow there allready was some master doc, nor know its content. laugh

I presume it would be too much to ask Larian through you to "at least" mark those topic they are perfectly "set in stone"-solid decided to not adress at all, huh? :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Not something I could comment on no. I don't have any insight whether or not something is set in stone, only whether or not the feedback is received.

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As said before, they should pay you for your moderation as you are (were?) the de facto community manager.


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