Not into the sexy Clan of the Cave Bear look eh? heheh
Honestly, the more I stare at these outfits, the clearer it becomes that the design team doesn't understand how basic clothing works, either that or they just don't really care. Granted, everyone knows that standard fantasy gear is replete with excessive straps, pointless buckles and asymmetrical wonk, in addition to all the usual modern fashion anachronisms, but BG3 takes it to another level. Nothing makes functional sense. Every outfit is a hodgepodge of draping and layers and accessories that just seem to float like they were stuck on with velcro or hot glue.
No wonder nobody wants to get undressed at camp - it'd probably take them like 3 hours to put their clothes back on lol
Everything is it's own element, barely held in place by some strappy sash or a tiny buckle. I don't just mean the random patchwork we've come to expect with 'hide' armor, but really, they're all like that. Even the cornball renaissance fair duds, where they could probably just rent something to see how it works, don't seem constructed but instead just drawn on like pattern prints. Half the time the 'armor' looks like something you'd pick up as a Spirit Halloween costume. You know, where everything is made of polyester and designed to fall apart the next day, with the 'metal' blending seamlessly into the 'leather' or 'cloth', as if it was all part of the same iron-on applique.
Not trying to be overly harsh here, but it's like they're just riffing DA photoshop style, without any point of reference in reality to ground it. That's fine for concept art I guess, but I'd expect a bit more from Baldur's Gate. Sure there are some designs in there that I do like, but when you cycle quickly through all of them at a steady clip, you can tell that most of the time it's actually the same basic design. They're just embellished slightly differently or with a different pattern/color, but you can see from the shapes of the major pieces that they're all built of the same mesh for each outfit type.