I already said it more than once and at cost of sounding like a broken record I'll say it again: the supplies system is completely vestigial at this point.
It serves no purpose, it applies no meaningful restriction whatsoever to potential long rest spam, it doesn't simulate resource scarcity to any degree (not even as a remote threat that could rarely apply down the line) and the only reason I'm glad it exists is that its first coming took away the abomination that was having healing food".

Still, I have no clue why people value "drawing supplies directly from the chest" to any degree. If anything the most boring part of the system is SENDING food to the chest, not picking it from it.
I never once found myself in need to having to walk to the chest to pick up food, but even in the remote scenario that would happen, that would consist of... What? A five-six seconds stroll from the center of the camp to click on it? Once every ten hours or so?

How is that even an urgent problem to solve?

My main "fix" around this issue is that I now mostly stopped picking up food, unless it comes in full supply bags. And I always keep at least one on the party (while sending the rest away) so I don't have to "walk to the camp chest" (the horror).

P.S. Conversely, I DO think that the camp chest management is in dire need of a massive overhaul and that swapping equipment on your companions should be streamlined a lot to not involved "sending away" and "regrouping" characters left and right.
It's just that food isn't even remotely the most relevant reason for it.

Last edited by Tuco; 25/07/22 03:38 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN