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Yes, starting equipment would be great ...
Prefferably including many (idealy all) NPCs robes and clothing.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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The mod that isn't really a mod.

Download, un-zip, and it teaches you how to edit the start up equipment for each class.

Drop the file in the game data...no modding at all.

Last edited by Van'tal; 24/07/22 08:46 AM.
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Uhhh nice that ARM-Splint_Body_2 looks like for a Samurai subclass.

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Originally Posted by Van'tal
I really dont want to sound like social justice warrior here ...

But i really hope those BIG differences between certain male an female armor are present just bcs those models are not finished yet. frown

What bugs me most is Githyanki half plate ... Females dont deserve to protect their knees? O_o
Hide armor is just next, why Males have all those gold bucles there, and females just some bones? frown
It goes the other way around aswell ofc ... Male plate armor was wo expensive, they cannot afford that belt? laugh
And with plate 2 females refuse to wear shoulders for some reason ...
But there are others things that kinda bothers me, even tho not so much ... for example wizard robe is fastened completely on the other side once oposite gender person wears it. O_o
Etc.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Originally Posted by Van'tal
I really dont want to sound like social justice warrior here ...

But i really hope those BIG differences between certain male an female armor are present just bcs those models are not finished yet. frown

What bugs me most is Githyanki half plate ... Females dont deserve to protect their knees? O_o
Hide armor is just next, why Males have all those gold bucles there, and females just some bones? frown
It goes the other way around aswell ofc ... Male plate armor was wo expensive, they cannot afford that belt? laugh
And with plate 2 females refuse to wear shoulders for some reason ...
But there are others things that kinda bothers me, even tho not so much ... for example wizard robe is fastened completely on the other side once oposite gender person wears it. O_o
Etc.

What, you don't like two circle cutouts on the female version? :P
https://staticdelivery.nexusmods.com/mods/3474/images/288/288-1637710555-1498111173.jpeg

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Not really. laugh
There is still another layer under that ruining their purpose. :P

But for real, i dislike even that it seems to be created from different material. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Not into the sexy Clan of the Cave Bear look eh? heheh

Honestly, the more I stare at these outfits, the clearer it becomes that the design team doesn't understand how basic clothing works, either that or they just don't really care. Granted, everyone knows that standard fantasy gear is replete with excessive straps, pointless buckles and asymmetrical wonk, in addition to all the usual modern fashion anachronisms, but BG3 takes it to another level. Nothing makes functional sense. Every outfit is a hodgepodge of draping and layers and accessories that just seem to float like they were stuck on with velcro or hot glue.

No wonder nobody wants to get undressed at camp - it'd probably take them like 3 hours to put their clothes back on lol

Everything is it's own element, barely held in place by some strappy sash or a tiny buckle. I don't just mean the random patchwork we've come to expect with 'hide' armor, but really, they're all like that. Even the cornball renaissance fair duds, where they could probably just rent something to see how it works, don't seem constructed but instead just drawn on like pattern prints. Half the time the 'armor' looks like something you'd pick up as a Spirit Halloween costume. You know, where everything is made of polyester and designed to fall apart the next day, with the 'metal' blending seamlessly into the 'leather' or 'cloth', as if it was all part of the same iron-on applique.

Not trying to be overly harsh here, but it's like they're just riffing DA photoshop style, without any point of reference in reality to ground it. That's fine for concept art I guess, but I'd expect a bit more from Baldur's Gate. Sure there are some designs in there that I do like, but when you cycle quickly through all of them at a steady clip, you can tell that most of the time it's actually the same basic design. They're just embellished slightly differently or with a different pattern/color, but you can see from the shapes of the major pieces that they're all built of the same mesh for each outfit type.

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Originally Posted by RagnarokCzD
And with plate 2 females refuse to wear shoulders for some reason ...
I'd refuse to wear fucking giant pauldrons too, as a male, if I was given the option.
They look absolutely fucking ridiculous.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Yeah those plate pauldrons are horrid.

Sorry, I know I'm a bit salty today, and definitely still annoyed that the Bard outfit made it past quality control lol. I mean I get it, they probably can't afford to animate something that departs too markedly from the catsuit slips they've constructed for everyone. So instead they're just leaning on their artists really hard to draw-on enough detail to make stuff 'seem' different. And when they're not presented side by side, it's easy enough to gloss over the sameness of all the outfits, but then I look at some of those chainmail robes and whatnot, and it's like really? Come on. I still find the lack of wizard apparel pretty dispiriting. I also really dislike all the Full Plate options, which look lame compared to the Half-Plate, Scale and Splint. Ringmail is still the worst, though the alt versions are a bit better. The chainmail as a drawn on was alright I guess, until it turns into that full length dress thing. That getup would probably weigh half a ton in reality, whereas here it's like silk chiffon I guess. But yeah, at least tell the wizards to stop starching their robes maybe?

There are what like 50 outfits previewed in that mod? I fear that might be the whole spread for the full game. Whatever, just let me color this stuff myself in some kind of outfit editor and I'm sure I can find something that works, but I don't like how all the starting gear appears to look intentionally lame right now. I guess so that anything we find along the way later to replace it is certain to be an improvement, but I'd rather they didn't set the bar quite so low in the Char Creator.

Last edited by Black_Elk; 24/07/22 01:58 PM.
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Originally Posted by RagnarokCzD
Not really. laugh
There is still another layer under that ruining their purpose. :P

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Last edited by PrivateRaccoon; 24/07/22 03:35 PM.
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Originally Posted by Black_Elk
Not into the sexy Clan of the Cave Bear look eh? heheh

Honestly, the more I stare at these outfits, the clearer it becomes that the design team doesn't understand how basic clothing works, either that or they just don't really care. Granted, everyone knows that standard fantasy gear is replete with excessive straps, pointless buckles and asymmetrical wonk, in addition to all the usual modern fashion anachronisms, but BG3 takes it to another level. Nothing makes functional sense. Every outfit is a hodgepodge of draping and layers and accessories that just seem to float like they were stuck on with velcro or hot glue.

No wonder nobody wants to get undressed at camp - it'd probably take them like 3 hours to put their clothes back on lol

Everything is it's own element, barely held in place by some strappy sash or a tiny buckle. I don't just mean the random patchwork we've come to expect with 'hide' armor, but really, they're all like that. Even the cornball renaissance fair duds, where they could probably just rent something to see how it works, don't seem constructed but instead just drawn on like pattern prints. Half the time the 'armor' looks like something you'd pick up as a Spirit Halloween costume. You know, where everything is made of polyester and designed to fall apart the next day, with the 'metal' blending seamlessly into the 'leather' or 'cloth', as if it was all part of the same iron-on applique.

Not trying to be overly harsh here, but it's like they're just riffing DA photoshop style, without any point of reference in reality to ground it. That's fine for concept art I guess, but I'd expect a bit more from Baldur's Gate. Sure there are some designs in there that I do like, but when you cycle quickly through all of them at a steady clip, you can tell that most of the time it's actually the same basic design. They're just embellished slightly differently or with a different pattern/color, but you can see from the shapes of the major pieces that they're all built of the same mesh for each outfit type.

Yeah, this reminds me of the simple leather boots that every character seems to be wearing (an issue I will get to in a second). Check these things out:

https://i.imgur.com/MECKk0B.jpeg

What the heck are those supposed to be? They literally look like a pair of taller boots tucked into ankle booties or something. They are just weird looking for no reason and don't even match the inventory icon.

Anyway, the bigger issue is that everyone is wearing them and they all look completely identical. That makes no sense unless we all shop at the same exact store I guess?

But yeah, my solution for this is....why not lean more heavily into the world of Faerun to differentiate the various armor pieces? Take some simple leather armor as an example. Leather armor from Waterdeep might look different compared to leather armor from Icewind Dale....which in turn might look different from Calimshan, etc etc. Bonus points if we get some nice item descriptions that add a bit of lore about those regions similar to the Souls games.

I do need to mention that I have not played a lot of this EA and haven't even turned it on in a long time. So I haven't seen every clothing/armor item in the game. I am just mainly going over our characters' initial looks and how a lot of the earlier armors look identical.

So yeah, more variety by leaning into the lore of Faerun would be welcome.

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Originally Posted by RagnarokCzD
What bugs me most is Githyanki half plate ... Females dont deserve to protect their knees? O_o
That's the most sexy part of the female version of Githyanki half plate. When you equip Lae'zel with only that, she will looks like as if she was wearing some kind of I don't know, but something definitely very very sexy. Guess I'm deeply sick xD

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One of my favorite mods is Basket Full of Equipment.

It spawns in the chest above where you wake up on the nautaloid. Time to dress for success!

The best part is that all weapons and armor can be edited.

My Barbarian armor came with 13 AC...turned that into 10, because unarmored defense adds Dex and Con for AC (and I reckless attack all the time anyway).

The Dark longbow has a bonus of 1d8 force damage...hmmm...bit OP...lets make that 1d4 Poison and call it reasonable.


One of my other favorite mods Half Elf with skill versitility didn't get upgraded for patch 8.

It let me use any elf head...turns out I favor Half-Drow face 5...but I will get a cantrip I don't care about (except for giving lighting to the below photo) and I will loose 2 skills.

No worries...edit the armor to boost 2 skills and go with the half Drow look.

[img]https://ibb.co/CQ5pG38[/img]

But I'm half Drow (My l'l T-Rex).

[img]https://ibb.co/WHCBcvj[/img]

Drow Bard

[img]https://ibb.co/QN1S3Ky[/img]

Last edited by Van'tal; 25/07/22 07:03 AM.
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Wether you could choose it during character creation or find it later, I would not care if there existed interesting armors with variety. But with the exception of the female Gith armor, all look terrible. So a mod like the linked Basket Full of Equipment for me is mandatory for playing the game. I like diversity in clothing which the game is utterly lacking.

Let's take the Barbarian armor, of which the male version is the worst nightmare for me. Firstly I would like to have the option to avoid pants. Pants restrict movement. If it is warm, pants are annoying and unnecessary, if it is cold, why do I show a bare breast coupled with thick leather pants? Stupid. If we look for example at American Indians of the good/bad ol West in movies/modern drawings, we see them frequently with a bare heroic breast and leggings (or pants in bad movies) on the legs, a barbarian topos, while in contemporary photos or art such clothes are seldomly shown. E.G. from all the warriors depicted in indigene art of the Little Bighorn battle 1876, no warrior at all is shown with bare breast and leggings, they only wear three combos, full clothes, war shirts with bare legs or just loincloths.

Then why has the male Barbarian armor a kind of three quarter skirt applied, reaching almost to the ground, as a further means to hinder movement? The Barbarian doesn't seem in need of mobility in combat. The female as usual is a bit wiser, her skirt is shorter, nevertheless a bit redundant. If I wear pants, I don't need a skirt or loincloth as addition, if I don't wear pants, the skirt/kilt/loincloth should be a practical piece of cloth (as used in hundreds of cultures during human history) going down to the knees, not further.

Actually I use the Barbarian armor for my caster, it looks like a wild mage outfit, good for a necromancer or shaman.

Long story, short: give us more variation in armor.

Last edited by geala; 25/07/22 12:32 PM.
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I wonder how would you like my wish ...
1 outfit per Race / Class / Background + Generic stuff.

And Racial outfit should reflect profficiencies that race have ...
Meaning all Githyanki should have option to start in Lae'zels armor, even if that would mean lower its AC for ballance purposes, im talking here about visual only ... Shield Dwarf should have option to start in Dwarven Medium armor, while Gold Dwarf should have very simmilary styled robe, since they are not profficient with any armor ... Duergars (if they are planned) should have simmilar robe/armor (not sure about their profficiencies) but purely practical, no decoration, for Lore reasons.

Weapons would deserve same love ...
Dwarves are profficient with Battleaxes, Handaxes, Light Hammers and Warhammers ... so i want to see some Dwarven Battleaxes, Handaxes, Light Hammers and Warhammers!
Elves are profficient with Longswords, Shortswords, Longbow and Shortbow ... so i want to see some Elven Longswords, Shortswords, Longbow and Shortbow!
Etc.

And yes it means there dont need to be any Elven mace or Dwarvish sword ... they can ofc, but arent necesary.
Still talking purely about models.

Last edited by RagnarokCzD; 26/07/22 06:52 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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from above:.. so i want to see some Elven Longswords, Shortswords, Longbow and Shortbow!


They have to have cool names like Glamdring and Orchrist.

So if the Wizard who liked to adorn himself with bird droppings made a wand that shot lightning, would it be called Shit-Storm?

Last edited by Van'tal; 26/07/22 02:30 PM.
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