Yeah, basically like the NWN2 editor. It was easy enough to use, especially if you had previous experience with the toolset in NWN1, yet complex enough to build really good and interesting modules. And even without prior knowledge it was still comparatively easy to learn.
The TES construction kit is in a similiar vein, although a bit more complicated and less user-friendly in general. But you could still learn to do much of the basic stuff relatively quick, the more advanced stuff requires some dedication though. The learning curve for the TES CK is definitely a lot steeper than it was for NWN 1 & 2.

Originally Posted by konmehn
I’ll admit I never used the NWN toolset – I just know it was considered accessible, and generated a lot of popular content. I’ll also admit I never played that content, but I have read up on the subject.
How long ago was the NWN toolkit? Surely these things have become more streamlined rather than more convoluted.

NWN turned 20 years old last month, the first iteration of the toolset was released with the base game.
It was (and still is) really accessible, though it certainly helps if you can at least script to some degree. If the somewhat dated graphics, especially for creatures, don't scare you away, I'd highly recommend getting a copy of NWN EE on Steam during a sale.

Last edited by Kendaric; 25/07/22 08:52 PM.