NWScript wiki definition: ‘It is based on the C programming language’. Yeah, that doesn’t surprise me considering it’s ancient. ‘Simplified C’ and all… I write code for a living, but everything I know is Node/Express/TypeScript. Apparently all of JS is ‘heavily inspired’ by C/C++, but I’ve never known anyone that uses C-type languages – so no comment.
I’d just be very intrigued to know what Larian use – because I’m assuming it would be pseudo-code these days for game scripting that’s transpiled into the ‘real thing’. But that’s me talking from a different dev world – ie React Native ‘magically’ becomes Java and Xcode.
No way would I call myself a dev guru – but I am a lead in my area. All code is not the same, though, unfortunately – and even the apparently accessible Python is double Dutch to me.
I believe the Hollow Knight animator/designer duo learned some basic scripting too to get by – but still didn’t need a degree in it. The game was, IMO, a masterpiece of originality.
Thing is, they made a shit-tonne of original assets for that game – and then designed a shit-tonne of original mechanics and animations to go with them. All primarily through a UI, from what I saw from their dev video.
The request here is to reuse the assets. And build a story around them. And assets are the biggest time-sink by a long shot.
There are some characters I have in mind for my ‘tale’ that would require a unique asset, such as a chimera-like bounty hunter, reluctantly tasked with ‘sleeping’ the low-life PC – but you could always just use a knoll asset and narrative description to define the other two heads, who, I imagined, are there to ensure he completes his tasks – even if he doesn’t quite agree with them, to put it mildly.
So many auld scéals that could be told in this universe. The assets are excellent. Gameplay mechanics mostly on point.
All we need is a wee GUI…