That's an issue that was already pointed several times across the months in the countless threads about the topic (and consequently in the Mega-thread, too): the "Few slots mean very diverse playthrough" is more often than not a complete myth. Most players will always consider some particularly key role too crucial to give up on them, which in practical terms narrows down the "room for variety of party composition" even more.
Also consider the fact that Larian might very well be doing the equivalent of holding a gun to the head of your companions and forcing you to choose your three favorites at the end of Act I.
Consider that Larian put a fan favorite ranger who's widely beloved and who appears on a huge amount of 5e marketing material as an origin party member. A lot of players will feel unfairly pressured to take him even if they don't necessarily want him because they don't want to be responsible for his demise. So for a lot of people who don't want to kill him, it'll feel more like 'pick two, cause we know you'll be taking the ranger'. Limited options, ticking Act I clock, pick your favorite three.....It's rough, tbh.
Pick 1 because the story also kinda heavily suggests you take Shadowheart, or kill her for the artifact. Edit: I mean, you CAN just kill her, and she'll probably die anyway if you don't so... I guess pick 1.5.
Last edited by Zerubbabel; 26/07/2202:43 AM.
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