Kinguez said:
Shadowheart
- I feel like we kinda need to get rid of all the Shar tell signs. I mean, she plays coy and avoids the subject for quite some time and is also in what seems to be a covert mission, so why all the tells? Most players would not know, sure, and I get strong vibes that by the end game it will all be a ruse and she won't be a Shar cleric after all, with all the memory altering thing going on, but it still feels odd.
I think her dialog is set in stone.
My issue has been that we cannot kick players from the group, which is pretty essential for role play.
When my character learns that she is affiliated with Shar, they should be able to part company (because my character doesn't have the clues to guess she may be a victim).
Because of a mod conflict I had to restart and this time I didn't wake her up on the beach...just ran strait for the Goblin village to get the artifact cut scene.
Now I tried to engage her to tell me about Shar...but no go...As far as my character knows, they just murdered her for the artifact...sooo not cool.
The other option to invite her, then kick her didn't work as well as I thought...cuz there she is in my camp (and she starts approving me)...slaps forehead.
Quote 2:
If she's trying to get away with a stolen artifact as the sole survivor of her task force, she should first ditch all the obvious Sharran gear and call herself Karen from Baldur's Gate.
...and Karen ain't Sharin'.
Last edited by Van'tal; 26/07/22 03:04 PM.