I agree that buried chests should be rare and have more than just trinkets, but I feel so with all the treasure. While being a DM I found that the players were showered with +1 weapons in high level adventures, enough to equip a small army with them. A magical weapon should be a rare find, and something to hold onto. In many D&D adventures you carry around a lot of +1 'junk loot' to be sold to the nearest trader. That makes treasure hunting tedious and unexciting. And I have other things to do than looting small coin from fallen goblins, or look in lots of chests in every room of a dungeon. If you defeated a great foe you might want to search him and search his private room for treasure and if you are lucky you might find something, especially if the stories about him told he was in possession of a magical item, or great wealth perhaps. Treasure should be rare and valuable and fit into the story.