I was just wondering if anybody else found it weird that we're actively discouraged from taking Long Rests (mechanically by Camp Supplies and narratively by our impending ceremorphosis) when so much of our companion backstory and quest progression is locked behind cutscenes that can only occur in the evenings at camp? And that only one companion can trigger their cutscene at a time, meaning we have to Long Rest multiple times to see the individual companions' scenes. It's a similar thing with the tadpole, you need to Long Rest after each use of your illithid powers to see the dreams and progress your condition. They hid a lot of the narrative behind a gameplay mechanic they apparently don't want us to use.
It just seems counter-intuitive is all.