Yes, while some are concerned about abusing rest for gameplay reason, in my experience I have been missing character development and missing payoffs because not resting enough.
Might not be an issue when the full game is out as we might have only that much camp content and longer period of time to experience it, but the design is counter intuitive.
Some requested some kind of indicator when you have an event ready in the camp (maybe some kind of "!" By the long rest button?). I would like that, I think.