Originally Posted by Wormerine
Yes, while some are concerned about abusing rest for gameplay reason, in my experience I have been missing character development and missing payoffs because not resting enough.

Might not be an issue when the full game is out as we might have only that much camp content and longer period of time to experience it, but the design is counter intuitive.

Some requested some kind of indicator when you have an event ready in the camp (maybe some kind of "!" By the long rest button?). I would like that, I think.
Same here, we got to the point where I'm cruising through the content so smoothly and I'm getting so little rest that I ended one of my last playthrough without even finding out that Astarion is a vampire and Gale a nuke in the making.
For all the worries about rest being abusable at will, we are also hardly ever pressured to do it if we can go through fights efficiently enough.

It's bizarre because Larian keeps skipping on all the built-in D&D mechanics that would implicitly normalize this type of behavior: no day/night cycle or proper passing of time (and that's a lost battle, don't we know it?), tiredness and exhaustion, the need for attunement with special equipment, the need to rest to level up, etc...

Last edited by Tuco; 27/07/22 10:36 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN