Act 1 ended with 10-20k gold in Tav's pockets, everyone decked out in +1 armor or better, all +1 weapons or rares, and no negative consequences for wasting time. Rather, those Tavs got to see more cinematics and had fewer companion quest bugs than rushing Tavs. Thievery ftw.
That's the way it has to be.

But I only had 8k. That was enough. That's extra weight too and I was too lazy to store it in camp. But without a "bag of holding" at least in the form of a purse for all the gold to take the weight, I'll probably have to visit the camp a lot more.
But I don't think adding a day/night cycle and a fatigue system would negatively impact thievery...
Not that, but I don't know where this whole thing of having enough food for long rests is leading us and whether this possible limitation will also result in cuts in the supply packs that can be bought / stolen?
The entire party says it every now and then, but there's no genuine tiredness/exhaustion mechanic in place to make this a thing you should actually care about.
IF that's supposed to be your cue "Do a rest and we'll have some dialogue" then it's a terrible implementation.
I've had this happen in several runs: Tav says "I'm exhaused", I go to camp for a long rest, Lae'zel and Shadowheart get on my case about the tadpole. And Tav has no basis to argue that the team
really needs to rest becaus it was just an interjection with no actual effect on gameplay. *facepalm*
Jep I dunno why to buy / steal potions of vitality bcs there is no real exhaustion...