Larian Banner: Baldur's Gate Patch 9
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So, finding buried chests should be a great highlight , an awesome find due to perceptive chars picking up on such things. It should be an event that doesn't award a few fish or clamshells and at minimum have something substantially useful. Please don't make buried treasure a whatever type of find and adjust it to be both difficult to find and when it is something notable on your adventures.

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Loot needs to make sense in the context of the setting. I sincerely hope the chests get their own loot tables with items that make sense, e.g. a couple gems or a small hoard of coins. After all... who'd go through the trouble of burying some dead fishes?

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Yep.
Said the same thing in a couple of previous threads on the same topic.

Finding buried chests should be a more sparse occurrence and a far more profitable/appealing one.

Bonus point if the treasure being there (and its content) are justified by some form of narrative.


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Agreed. Having chests be fewer and more rewarding would only improve the gameplay.

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I think having a greater variety of things to find plus new uses would be great for the diversity of looting contexts.


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I agree that buried chests should be rare and have more than just trinkets, but I feel so with all the treasure. While being a DM I found that the players were showered with +1 weapons in high level adventures, enough to equip a small army with them. A magical weapon should be a rare find, and something to hold onto. In many D&D adventures you carry around a lot of +1 'junk loot' to be sold to the nearest trader. That makes treasure hunting tedious and unexciting. And I have other things to do than looting small coin from fallen goblins, or look in lots of chests in every room of a dungeon. If you defeated a great foe you might want to search him and search his private room for treasure and if you are lucky you might find something, especially if the stories about him told he was in possession of a magical item, or great wealth perhaps. Treasure should be rare and valuable and fit into the story.

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To be clear, I think chests should be fewer in number and more valuable BUT I'd rather for them being mostly valuables and precious materials rather than player equipment.

Of course, the OCCASIONAL weapon or accessory wouldn't be a terrible crime against game balance, but they shouldn't be the norm either.

Also, while I don't particularly mind it for mundane equipment or vendor trash, I stand firmly behind the motto "SAY NO TO RANDOMIZED LOOT" when it comes to magic items.

Don't. JUST. DON'T. Not even in vendor's inventories. Special equipment should be handcrafted and hand-placed by designers, not left to an algorhythm.

Last edited by Tuco; 26/07/22 10:38 PM.

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I think the fact that you dig up a huge chest every time let's people expect too much loot. Therefore I'd change it to something more mundane like a crate for average loot, that way you get exicted when you dig up an actual chest and not disapointed when it's just a crate which contains minor loot.

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Fewer chests with more valuable contents are definitely needed. Coins, gems, good gear and (rarely) magic items are the kinds of things I'd expect people to actually take the time to bury.

I also think it would be cool if there was something to lead you there, e.g. a note in someone's house, a big, obvious tree, a suspicious patch of dirt, etc. In the event of a note you could get advantage on the perception roll for finding it because you have foreknowledge on account of having read about it.

Essentially what I want is to find actual valuables buried for legitimate financial or narrative reasons rather than tripping over boxes of hammers and boots every ten feet.

Last edited by SirCellophane; 26/07/22 10:42 PM.

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Originally Posted by Extrem Ekzem
I think the fact that you dig up a huge chest every time let's people expect too much loot. Therefore I'd change it to something more mundane like a crate for average loot, that way you get exicted when you dig up an actual chest and not disapointed when it's just a crate which contains minor loot.
That doesn't really address the core of the problem. It's still something that you are digging out and opening only to find some pittance in it.
It makes you question who bothered burying it, why did you bothered digging it out and more than anything why the devs/designers thought this kind of busywork for pocket change would feel rewarding.

Nah, I don't need "crates rather than chests". Make most of them go away and the remaining ones harder to find and more valuable.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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I support this idea. I think that burried chests as of now are not exciting. Moreover, a failed perception check gives as much info about the treasure as a passed check. When I fail an out of nowhere check I just dig around and find a treasure. That is not optimal.

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+1 If you're going go though the effort to place a buried chest on the map it should have something specific in it not just a random bit of whatever. It doesn't have to have a huge monetary value but it should feel like it was important enough for someone to bother to bury.

Last edited by FuriousGreg; 28/07/22 02:08 PM.

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