Larian Banner: Baldur's Gate Patch 9
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#823602 27/07/22 04:56 AM
Joined: Oct 2020
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Right now this mode it's pretty useless. The directly-overhead angle is too severe, and the elevation of the camera is too variable. The cam shouldn't suddenly drop back down to the floor or fly to the ceiling when scrolling in WASD. A tactical view should lock at max distance, ideally at like an angle that isn't like straight down vertigo, and then hold that elevation.

Joined: Apr 2022
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The function is somehow redundant. Especially in the current state.

Joined: Jul 2014
Location: Italy
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Yeah. It’s useless.
Not even sure there’s reasonable room to “fix it” without replacing it with something entirely different (I.e. max distance and orthogonal camera without angle deformation ).


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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The only reason I have ever used tactical is when the camera is so uncooperative in maneuvering about a spot that I have to switch to Bird's Eye View just to see an object that I can interact with without picking it up. Hardly a "tactical" camera, I only use it because the regular camera is so so so so so so so restrictive.


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Just ran into this issue with the Spectator....he jumped to an unusual spot by the Temple.

I don't have a clear shot...what do I do?

How can I use my movement to get the shot?


If I could zoom to 1st person, I could easily figure this out.

I made a lucky guess and connected...still, the interface continues to be a frustrating element.

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It doesn't do well with verticality. I can't use it to get to view something I should be able to in order to do a jump or to see things properly.


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