+1
HP is less offensive, especially for monstrous and/or larger-than-medium enemies. But increasing NPC - especially for playable races - stats and changing how abilities work for NPCs is certainly annoying and feels unfair, even if its in our favor. 5e PCs are supposed to be exceptional, with incredible stats that allow them to become the heroes of the city/realm/world. We shouldn't find random fighters with significantly higher ability scores.
Edit: In response to what @Neleothesze said about Sleep. It is important to take that into account, although increasing an enemy's level and simply increasing their HP has the same effect in this situation. But yeah, for weak enemies without levels (e.g., goblins), simply increasing their HP has cascading effects with other in-game abilities. The same is true for increasing enemy ability scores - Oh look, now all enemies effectively get a +1 or +2 to their STs, further weakening ST spells in BG3.
Last edited by mrfuji3; 28/07/22 09:22 PM.