it is great we get rid of dnd's alignment system, because it is bad.
Like it is really really bad, one axis is an absolute morality that is not only boring to play with but is also kinda fucked up what is considered good! And the other Axis is nonsense too! Law and Chaos are not even close to opposites, and saying "lawful means order actually" than it should be called order, since law and order aren't even that closely related.
So, either a massive overhaul what the alignment system is, or just remove it, like any other ttrpg.
The problem with getting rid of alignment is not that DnD's alignment system was some sort of accurate or insightful portrayal of values or morality. It is that taking away in-game systems with dynamic rules and responses to your character's nature or their decisions is a bad idea. It oversimplifies the experience of the game for the sake of accessibility and inclusivity. I couldn't give less of a shit about the bathwater being thrown out, but I'm pretty sure there was a baby in there.
I have to disagree with you here as I feel the old alignment system itself was guilty of oversimplification, and did not help with storytelling on a deeper level. Especially in pc games where the "DM" can't ask for a motive behind your action and solely has to deem it based on set prereqs. I also feel the whole cosmology being built on Good VS Evil is, a bit childish to be honest. Truth is that, in most situations, who's good and whos evil is based on which side is telling the story.
I also agree with Mechfried about Law VS Chaotic. If I have to break a law to save someone's life, can that really be considered chaotic? Or, unorderly? Aren't there laws that can chaotic by themselves?
No, I can agree with hidden alignment systems or approvement systems in a game that will keep track on when your party member will leave you based on your actions etc but the tags and visual charts needed to go imo