Originally Posted by mrfuji3
I see 2 significant issues with this suggestion.
- 1.) Larian would have to implement and then balance 2 separate game modes, along with the 3-5 difficult levels within each mode. Larian only has a limited amount of developer-time, and splitting their focus will likely result in each mode being half-assed mediocrity, and even worse for the various difficulty levels.
- 2.) It isn't defined well. What does "D&D-like" mean? The "like" qualifier gives too much wiggle room, allowing any specific mechanic to not match 5e as long as the whole mode resembles 5e enough. The problems are: who is the judge of which mechanics are more or less essential to D&D, and who is the judge of whether an entire mode is close enough to D&D 5e? This comes down to Larian and/or player opinion, neither of which is objectively correct.

Instead of having 2 separate game modes, each of which stands on its own, Larian should create and balance for a single game mode (with various difficulty levels), and then add extra options/toggles/sliders for the things you mentioned above. Perhaps these difficulty options would be naturally adjusted with difficulty mode, or perhaps not. But implemented this way, Larian doesn't have to worry as much about those 2 issues above.
This is what I want too (as I've said in past posts).