Originally Posted by Wormerine
Chain control isn't a massive problem there due to armor system - especially as you level up, the traps and surfaces don't really keep up with damage, so your characters running through them isn't really an issue (or traps in general).
It's also a game where health regenerates at will out of combat, so it's not like generally speaking losing half of your HP means much as long as you stay alive for the next five seconds.

Anyway, I still liked most of the *content* of ACT 2 in DOS2 a lot, actually. What I noticed, on the other hand, is that the *systems* started to show all sort of problems due poor mechanics or poor balance, when not a combination of both.
The armor system's influence on the encounter design for instance became progressively worse as numbers started to bloat more and more. And the same went on with itemization. As loot became more abundant AND more bloated in values, it also became quickly clear that "keeping up" with the steep leveling curve across the entire party was turning more and more in an exercise in self-inflicted tedium than an exciting endeavor in getting stronger.

Absolutely not a fan of having to chase randomized "lucky refreshes" in vendor inventories when looking for upgrade, either.


Quote
Story mode should keep things nice and easy for you.
A bit TOO easy, in fact.

Last edited by Tuco; 29/07/22 11:33 AM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN