Response to Piff and Madscientist:

I can agree that actions should define alignment; however, once alignment is defined, the choices you make should open up alignment-based options and changes to both gameplay and dialogue options. If you are accustomed to killing innocents, you should have more opportunities in dialogue to harm innocents in different ways (give everyone the option, but reward roleplaying with unique options). If you are accustomed to defending the weak and vulnerable, you should receive benefits in combat specifically when you are defending the weak and vulnerable, etc.

Edit: For example, Larian dramatically improved backgrounds when they made them more than just stat bonuses; having little quests throughout the world based on your background is a good way to interface roleplaying and gameplay. There are racial tags in dialogue, and racial bonuses in combat and rolls. Classes determine both your combat and your dialogue. Your cumulative decision-making should open up roleplay and gameplay opportunities based on the moral/ethical/social/value-based content of your choices and behaviors.

Last edited by Zerubbabel; 30/07/22 12:27 AM.

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