In the past video games have really struggled with morality scales because of the limitations of the format, it's easier to write for extremes, and harder to write all the multitude of grey-morality choices that might exist in a certain situation.
This leads to video games in particular presenting scales of morality that are skewed towards extremes, you're either the goodest of goods, or a baby-murdering villain, because if you're neutral, the game doesn't really know what to do with you. This is perhaps exacerbated by some game that only offer certain choices, actions, or quests to the player only after they become very good or very evil, so the player feel like they get left out if they aren't one of these extremes. I recall the Fable and Infamous series being pretty bad for this, despite the fact that they both had some really decent grey-moral characters.
Last edited by Piff; 30/07/22 12:35 AM.