(Ii think you might still have me blocked.... but oh well!)
Larian as done this all over the place, unfortunately. They forcefully characterise the player character in a number of places, either because they have in their own mind a character for the custom character (Such as the first "dead, good" line - there are many, many characters who would not make such a strong expression, not just more pacifistic ones - it's too strong a reaction for the game to be putting in the mouth of a custom character), or because they need that character to say or act a certain way in order to be a springboard for their origin characters; essentially being the patsy and a line-feeder to help their own origin characters show off their personalities (Such as lae'zel's warrior line). In this latter case in particular, the play character's personality swings around quite a bit, because they are made to mouthpiece whatever line they want the origin character in question to counter - and it's always the origin character countering and negating whatever the player character says, and having the final word, in these cases.
In each case where it's visible, the issue is that the comments are forcefully aligned and invested in one direction or another; if they are going to put dialogue lines in the player character's mouth and have them speak them without our input, they need to be neutral enough that they shouldn't conflict with a majority of personality types a player might be imagining; they currently don't do this.
It absolutely is a reasonable complaint, yes!
The underlying root of it seems to be that Larian are at first brush unfamiliar with, and generally not comfortable working with the idea that players may be interested in having their own personal character, roleplaying it, and having a personality of their own design in mind; when they first started working on the game, this seemed like a completely alien concept to them, and it hasn't improved much. It harks back to their days working on D:OS2 as well, where initially, origin characters were your only options - the ability to play a custom character was added later, by popular demand that Larian didn't seem to understand, but they did it because it was so strongly requested... but what they delivered was an empty sell with no reactivity and no content they they could engage with, and missed out on large swathes of content that was locked behind being an origin character. Coming to work on BG3, we have custom characters from the outset, because I believe it was contractually required of them, and because they knew it would be wanted... but they still don't really seem to "get" why players want to play their own characters, or understand it very well.
Last edited by Niara; 30/07/22 02:41 AM.