Not that *actual* game play ends up using shove all that much, anyway.
I just have to disagree with that - push devalues spells already weakened through homebrew (sleep), and it dominates some of the key EA fights (goblin chieftain, forge) both being the biggest threat to your teams survival, and best way of dealing with enemies. If there is elevation (which there usually is) pushing enemy down tends to be the best use of bonus action one can take.
Especially early on, push has relatively little value and that’s where I enjoy BG3 gameplay the most, even with push as it is. It is a problem later on, and a big one.
I don’t care if BG3 is different from D&D 5e - I care that some of its elements are not good (push, reactions). Push is not a dessert - it’s someone pouring a glass of salt into the main meal instead of a pinch.