It does not follow the dnd design. And not because it has to because of computer game limitations, in many cases (like with shove or stupid mmorpg items instead of the actual dnd items that are right there ready to use) it's a conscious decision. Nor is it bold enough to use preudo real time to look closer to BG 1-2 and have a better flow.

It does have ridiculous amount of heights which coupled with other "homebrew" shove distances and such is not a good thing. Meanwhile it does not have z-axis implemented the right way to give palyers full control of the camera or Fly, for example.

It does have a lot of stupid barrels, flasks and surfaces instead of dnd classes using their own sets of skills, spells, reactions(...)

Day/night sequence? Too complicated for a small indie studio.

Right now it's trash, really. Could be a great game though.