Ah, yes. The issue no one is talking about is how the expected curve will work in the full game and that it's make or break for Larian to get this right.
Well, that's mostly because we have hardly any context to discuss this.
For instance, I think leveling feels already a bit too fast right now, but I've never been clued in by anyone from Larian about how the final game will be any different, so what can I really say about it?
That's true. I'm anticipating an issue that hasn't happened yet based on past experiences and knowing how Larian designs games.
They always leave a little room for players to go over the level of the final boss if you do all the content available, which won't really work when you're not putting in additional skills and abilities beyond a certain point.
I don't want to potentially have a lesser experience because my characters are leveling faster than they "should" so I feel bad about doing content in order to regulate myself.
For DoS 2, once you explode in Driftwood, you are overleveled for the rest of the game and they had a hidden formula that caused you to do more damage the higher level you were over the enemy. Very poor game design and it made over 50% of the game not challenging, even on Tactician.