Originally Posted by Madscientist
I agree to almost everything that has been said:



- Ignore every argument that involves time. There is no time in the game. Nobody cares if you rest 100 times and where you go first. They only care about your choice here and now, like if you kill or help an NPC.
PS: This makes things with time element (e.g. burning inn) even more annoying.

Why I will never be able to enjoy this game. Not having time makes everything pointless; no urgency, no risks, not immersive. Boggles the mind to craft this amazing detailed world and not tie it to a basic calendar or even just simple day/night mood.
But hey, we have super detailed instrument playing bard concerts....I dont understand Larian's hate for world <time> immersion. Not having this in a D&D game? really?!?

Last edited by mr_planescapist; 31/07/22 03:16 PM.