As a counterpoint one may argue that:
- we already have plenty of sources of exp (arguably maybe even too many, as we are leveling up at a very fast pace).
- you may want to reconsider the idea of rewarding the grinding of every single trap on your way, rather than the ability to reach a certain goal. Otherwise you'll end with something like Deus Ex (human revolution) where getting the password for a computer was sub-optimal because you were still rewarded more exp for hacking it manually anyway.
EDIT- Frankly if it was up to me I'd move away from exceedingly granular exp systems that reward single actions or kills and move entirely toward a "goal driven" system, like in Vampire Bloodlines: you get exp for accomplishing goals (and what counts as a "goal" can come in a lot of variety, from just finding an item to reaching a place to obtaining an object or killing someone in particular) and how you get there doesn't really matter that much,
It's more than a bit dodgy that you can get the exp reward for solving a quest peacefully through diplomacy and THEN maximize it by slaughtering the encounter you were skipping and getting the kill exp, too.
Last edited by Tuco; 31/07/22 03:49 PM.