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#824419 01/08/22 12:50 AM
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It's called Dungeons and Dragons, so it would be nice if the dungeons were a bit longer, a bit deeper, a bit more detailed, with a few more hidden rooms or zones to find. The Crypt is like... three rooms. The Grymforge is a bit better. The Goblin Camp has been collapsed as the patches have gone on, becoming a handful of rooms. A few deeper, more sprawling dungeons with some optional secret paths and areas would be nice. One can already see the start of such a philosophy with the Grymforge and potentially the Ancient Temple area in it. You already have the dragon... give us some major dungeons!

If anyone has played Morrowind... think how some of the bigger Dwarven ruins, or Daedric Shrines, or Ashlander Burial Caverns compared to the one, two, or three-roomed ancestral tombs.


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Would love lengthy dungeons with rest disabled. The ones now don't really feel like you're in there for a whole days worth of adventure.

They seem to want you to long rest after every 3 combats.

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Not against it, but ain't Underdark a really big dungeon? I mean, it's a system of caves and tunnels that span over(or rather under :P ) Abeir-Toril.

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Well, while I liked a lot of the areas we have visited in EA so far, I surely hope this will NOT be the extent of the dungeons we'll visit in the future. Yeah, I hope we'll get into some big ones, with multiple levels, secrets, shortcuts, some sort of final boss...That sort of things.

And as gaymer suggests, I'd love if AT LEAST in these areas we could have some sort of restriction to resting.
For instance as far as we are dwelling in some multi-layered cript, we could occasionally come by to few isolated area/rooms where we can use a makeshift camp to rest, with long rest disabled outside of these dedicate spaces.
Yeah, basically the "Solasta system", in short.


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+1

I'd also like longer and more "usual" dungeons (choke points, close combat area, less verticality)

Last edited by Maximuuus; 01/08/22 03:00 AM.

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To me, Grymforge is the first real dungeon. The others are kinda micro mini dungeonlets

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Originally Posted by PrivateRaccoon
Not against it, but ain't Underdark a really big dungeon? I mean, it's a system of caves and tunnels that span over(or rather under :P ) Abeir-Toril.
+1 to the Underdark point. It is like a big dungeoun, but it would be nice if there were more places like the festering cove which had extensions within them for a bit of delving in the dark. I REALLY like the Underdark and would like to see it further developed in the realm of locations and hidden zones.


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I do have some confidence that there are placeholders in place for deeper content at launch (as in the existing space)...we shall see.

GM4Him #824487 01/08/22 07:15 AM
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Originally Posted by GM4Him
To me, Grymforge is the first real dungeon. The others are kinda micro mini dungeonlets
+1 to this sentiment.


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Have you noticed that all dungeons and buildings are huge wide open spaces with lots of elevation, everywhere? They're the same as Wilderness, just indoors. This alone eliminates so much atmosphere and tactical depth from the combat.

No narrow hallways, no chokepoints. And even if there were, enemies just jump over or everyone has a strong ranged attack. The party is never trapped or surrounded in a tight spot. A scary melee-only monster never surprises you from behind a tight corner with you having nowhere to run. E.g. Minotaurs and Hook Horrors, jump jump shove shove. Tanking is pointless, mobility + DPS rules the day everywhere.

Hiding behind cover for protection is never useful unless it's an entire wall somewhere far away.

Ranged units never have to switch to melee weapons even in dungeons, as there's always somewhere to teleport or shoot through a crack. Ranged characters are not rewarded for also investing in melee as a back up, but are rather rewarded by going all-in on ranged.

BG3 needs much better dynamics to dungeons and combat.

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I would love something the length of DoS 1 Tenebrium Mine. It had quests, multiple rooms, zones, and its own story within the whole story.

Rest is disabled in the Phase Spider cave but you only have 2 encounters. It would have been cooler if that area were more defined and it felt like you were in a spider den, not just a cave with a few spiders.

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Originally Posted by 1varangian
Have you noticed that all dungeons and buildings are huge wide open spaces with lots of elevation, everywhere? They're the same as Wilderness, just indoors. This alone eliminates so much atmosphere and tactical depth from the combat.

No narrow hallways, no chokepoints. And even if there were, enemies just jump over or everyone has a strong ranged attack. The party is never trapped or surrounded in a tight spot. A scary melee-only monster never surprises you from behind a tight corner with you having nowhere to run. E.g. Minotaurs and Hook Horrors, jump jump shove shove. Tanking is pointless, mobility + DPS rules the day everywhere.

Hiding behind cover for protection is never useful unless it's an entire wall somewhere far away.

Ranged units never have to switch to melee weapons even in dungeons, as there's always somewhere to teleport or shoot through a crack. Ranged characters are not rewarded for also investing in melee as a back up, but are rather rewarded by going all-in on ranged.

BG3 needs much better dynamics to dungeons and combat.
+1... I like the verticality a lot, but it would be nice to break up the monotony of that specific design with a handful of classic designs. Variety is the spice of life.


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As 1varangian said, this is why I liked DoS 1 combat a bit more. On Tactician, extra enemies sometimes spawned behind you and flanked you - forcing you to fight on both fronts.

And if you typically keep squishy at the back, now they aren't so safe either. And it's a surprise and a curveball but realistic to combat.

I would love more of that.

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I certainly wouldnt mind some longer dungeons ...
On the other hand, 3-room crypt seems perfetly reasonable to me. O_o

What for would you need there any secret rooms, or passages? laugh


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+100 for longer, more complex dungeons with several small/narrow areas, corridors, or chokeholds

tentative +1 to rest restricted areas (but this depends too much on good balancing and implementation - it can easily turn an otherwise fun dungeon into a chore or cheesefest)

I'd also like to have some dungeons you can revisit to open up more level as you advance in the main storyline. BG1's Durlag's Tower, Pillars' Endless Paths of Od Nua or Kingmaker's Tenebrous Depths come to mind. But only as side-quests (again, so that they don't become chores instead of fun)

But we need a better map if they make bigger & more complex dungeons. The one we have right now is terrible compared to other games.


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Originally Posted by RagnarokCzD
On the other hand, 3-room crypt seems perfetly reasonable to me. O_o

What for would you need there any secret rooms, or passages? laugh
Tu turn a single crypt in a network of catacombs? Or a proper necropolis?
Because "two rooms dungeons" aren't much of a thing?

Last edited by Tuco; 01/08/22 11:14 AM.

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Originally Posted by PrivateRaccoon
Not against it, but ain't Underdark a really big dungeon? I mean, it's a system of caves and tunnels that span over(or rather under :P ) Abeir-Toril.
It doesn't really feel like it to me. More like a higher level hub world.

Tuco #824568 01/08/22 12:18 PM
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Originally Posted by Tuco
Tu turn a single crypt in a network of catacombs? Or a proper necropolis?
I have no problem with network of catacombs, nor necropolis ... both sounds awesome.

But shouldnt such things be, i dunno ... closer to some people?
I mean, we are suppose to be "in middle of nowhere" ... why would anyone build "proper necropolis" or "whole network of catacombs" in such place?

I could imagine some proper catacombs under Moonrise Towers ...
After all, unless i understand it incorectly, Ketheric Thorm used those catacombs in the Underdark as his base ... so there certainly is some potential and it would make sense.

Also i really hope we get to explore some tunels, or hideouts under Baldur's Gate. :3
Even tho i dont know if such thing even should be there. laugh But i can imagine it.

And what would be totally awesome in my opinion would be Illithid nest. :3

I would also love to see some Dwarven city ... that is my personal passion ... in DA:O my favourite place was Orzammar, and i will never ever EVER forgive Inquisition to not show any proper Dwarven city in that new beautiful graphic. frown
But i presume this wish will remain unfulfilled, since i cant quite imagine any way to get to some ... even tho Grymforge is pretty close and more simmilar places would please my heart just well. ^_^

All i say is that Dank Crypt is by my honest opinion fine as it is. smile


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Originally Posted by RagnarokCzD
I mean, we are suppose to be "in middle of nowhere" ... why would anyone build "proper necropolis" or "whole network of catacombs" in such place?
Well, aside for the fact that in the Forgotten Realms if the campaign requires it there can be conveniently-placed necropolis and rests of ancient civilizations even behind your bathroom... I don't think anyone here was advocating for having massive and complex dungeons here and now?
Or did you miss that we are supposed to spend the almost entirety of the second act in Baldur's Gate and surrounding areas?

Not to mention that incidentally we already have a Temple of Selune, burying a section of Underdark hosting a massive ancient forge, on the doorstep of a gigantic temple of Shar, so I'm not sure how the "middle of nowhere" excuse is going to fly.


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Tuco #824580 01/08/22 12:36 PM
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Originally Posted by Tuco
I don't think anyone here was advocating for having massive and complex dungeons here and now?
So ... what exactly were you against in your previous post then? O_o


Originally Posted by Tuco
Not to mention that incidentally we already have a Temple of Selune, burying a section of Underdark hosting a massive ancient forge, on the doorstep of a gigantic temple of Shar, so I'm not sure how the "middle of nowhere" excuse is going to fly.
That is both good point ...
But tell me, how far they are from the beach, where we are told we are in "middle of nowhere"?
No matter if you use Kilometers, or Miles. smile
(Hint: We do not know. :P )


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