Another thing I noticed is that BG3 camp really does break a lot of mechanics that even worked better in DOS. Weight limitations, for example. You had to carry everything with you in DOS. No Send to Camp. So, encumbrance was a thing because you didn't have infinite storage at camp.

Granted, it's ridiculous in both games how much you can carry in your magic pockets.

Oh yeah. Really? You carried over magic pockets? Larian! Come on. You don't carry over things like that from one world to another. That's acceptable for one universe. You don't do it for a different one.

That's like having a lightsaber in Star Trek.

But anyway. It bugs me to no end that DOS 2 has campsites and bedrolls and you can make camp right there in the world, but BG3 is some phantom other plane of existence. It breaks immersion so much and provides endless storage, makes many items you find, like campfires and bedrolls, obsolete. Frankly. DOS 2 is better in this regard... Well... So far anyway.

Remove the phantom camp. Make it so you can switch out companions with a menu and not have to dismiss them with dialogue. Make Short Rest and long rest locations on the map that you have to find and go to instead of just buttons on the UI. Switch out companions button on UI. Yes. Not rest.

Short Rest locations are benches, chairs, etc. Long rest are campfires and bedrolls. Stuff like that. SO much better than what BG3 has now.