The highly restrictive camera is very counter-productive to the impressive visual area design. Many times when I wanted to see the whole crash site tentacle, tall statue, or vista, the game simply doesn't allow it.
Dragon Age Origins is an excellent reference for how a satisfying camera or immersive 3rd person exploration/movement works. BG3 is really stiff and restrictive in comparison.
Also, immersion = you see what the character sees. I'm trying to see what the characters see, but I can't. Larian, please learn this.
Last edited by 1varangian; 01/08/22 09:12 AM.