Originally Posted by Crimsomrider
Originally Posted by Lastman
Last patch people were complaining it was to dark now it's the other way around, kinda funny!

This thread is about more than just a simple brightness change though. There's;

  • Lighting inconsistency
  • Color inconsistency
  • Lack of contrast
  • Washed out colors
  • Overly vibrant colors
  • Dark shades of colors completely gone
  • Color tints applied to areas
  • Environment details being drowned out
  • Lighting items/cantrips/spells and even Dark Vision made obsolete
  • Actual imbalance between races (A Human can see as well in the dark as a Drow can)
  • Lore conflict
  • Loss of immersion

There's so many reasons as to why this thread was made. In short though... plenty of artistic inconsistency and actual imbalance that made certain things obsolete.

Originally Posted by Lastman
But they added sliders for a reason.

Um... no, they didn't. There's only one slider and that is for Gamma. There isn't even a Brightness slider, but that doesn't matter, because these issues listed above aren't something that in-game sliders would fix since the core of the issue is inconsistency.

Dear OP

I disagree on the washed out outdoor comment. I think there has been a big trend in media to push that bigger than life contrast in movies and games but ojectively if you step outside the world - when under the sun - is a bit washed out.

For the rest, I tend to agree with you.

My biggest problem in the revamp is the Underdark. It is way too bright to the extent it completely remove the need for darkvision, light cantrip and remove the "fear factor".
The Underdark in dnd is... Very dark. And in patch 8 this is completely lost. That is for me the most pressing issue