+100 for longer, more complex dungeons with several small/narrow areas, corridors, or chokeholds

tentative +1 to rest restricted areas (but this depends too much on good balancing and implementation - it can easily turn an otherwise fun dungeon into a chore or cheesefest)

I'd also like to have some dungeons you can revisit to open up more level as you advance in the main storyline. BG1's Durlag's Tower, Pillars' Endless Paths of Od Nua or Kingmaker's Tenebrous Depths come to mind. But only as side-quests (again, so that they don't become chores instead of fun)

But we need a better map if they make bigger & more complex dungeons. The one we have right now is terrible compared to other games.


-N