Thanks Wormerine, that's great feedback (in my opinion, at least). I think you should send it to Larian through the feedback form linked to in the Larian launcher. Maybe in a couple of days, after seeing if the forum adds or corrects anything worth changing.
Will do! Thx I always forget about feedback feature
I also wish the Perform action was better, but in a different way. I wish it had non-musical Performances, instead of just three variants of the same thing (i.e. play music). This is sad for all Bards who don't play music, but can tell stories, recite poetry, dance, etc.
Having said that, I think it's the first time I see this feedback mentioned (solo vs group performance).
Yes, I have seen your thread earlier - I think it is a very interesting point. As with other classes Larian's take on Bard is very specific.
Let's just say I have been somewhat disappointed to click perform and have my violin player awkwardly play just one note. I think that violin, flute, lute and lyre could benefit of having a melodic version for solo performance. Then if we combine melodic instrument (violin, flute) with a harmonic one (lyre, lute) then melodic would play the melody and harmonic would give the background, and if we combine the two from the same category, then one would play the melody and the other the background chords. It could even allow for combining same instruments for one, layerd performance. With how the basic the songs are, I don't think it would be too difficult to come up with different versions.
As I am feeling nerdy today, I am also somewhat disappointed that while Larian modeled their string instrument after a viol, they still call it violin (though I am pretty sure viol should have 6 strings, being a rather different type of a string instrument). That's a minor thing to point out, as with it being a fantasy world, I am happy to accept it as a stylistical choice. That said, I would love it, if it would be possible to acquire a more violin-like looking violin in the game. The closer to my baby, the happier I will be:-):
I'm a bit conflicted on this area.
On one hand it's starting to look better, yes, but on the other hand this is not an area that is improving as significantly and especially as quickly as I expected to the start of EA, to the point that there's a lot of what I considered "probably temporary junk" that I'm starting to get use to the idea will probably land on the final game.
I would lie, if I said I don't share your worries, especially that what we have is just a small fraction of the whole game. I don't expect nothing near the quality of Mass Effect or Witcher3, due to much lesser reactivity and customisability and potentially a silent protagonist. But I do feel the cutscenes are moving away from being a distraction and some of them start to look rather coherent. I have no clue if they will get there before the release, and if they will work well for every race. But a jump in quality is something I noticed, so I think it is worth giving a word of praise, even if in my personal opinion the whole idea is misguided and creates more problems then enhancements.
The new skill submenus are delightful. It is exactly what I was wishing for. I also like the new upcasting UI a lot.
I don't know if I'd go so far to describe it as delightful, but yeah, it feels a NET improvement over what we had before. Especially upcasting.
haha! After fighting with UI for so long it feels SOOO GOOD to be able to just play the game. Now, if only they did the same with chaining system
