Originally Posted by Wormerine
Originally Posted by Flooter
I don't want to figure out how to have fun. I want to figure out how to win; I expect the game's designers to make the most effective way to win also the most fun way to play.
Yes, that's what I thought is generally accepted as good design. One can pick up two sticks and find a way to have fun with them. It doesn't make them a well designed game.
That makes sense. I also want to win and play as well as I can within the rules I've been given.

But I'm not enjoying Shoving things down a cliff for the millionth time, or cheesing with stealth or metagamed alpha strikes.