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I will keep this short but I have a few suggestions to help this game in the single player department, because right now I feel the game is being held back by decision to make the whole game multiplayer.

Buying/Selling
If would be fantastic if we could switch characters whilst in the sale window, so that we can buy/sell for all our characters, as oppose to just doing it one by one.

Unified Inventory
Having multiple separate inventories feels messy, and it would be cleaned up by having an inventory akin to DOS:2. This would also solve the first point, if you enable unified inventory during selling also.

Switching characters during dialogue
This would be really handy for roleplaying, as we may trigger an automatic cut scene, and the character we would have preferred to have the conversation with, is not active.


I understand that if you are one of those bizarre players that when in single player, enjoy moving each individual to different sides of the world (more power to ya), so if this is the case to resolve the above problems, simply a message pops up saying "character is too far away" or there character box is not selectable during dialogue.

Just my 2 cents as I solely play these RPGS for their single player, appreciate your support for multiplayer, but I would just hate to see it somehow hold the single player back.

Thanks for your time

Last edited by SgtSilock; 01/08/22 06:02 PM.
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+1 These would make for nice QoL improvements and take advantage of the fact that we're an Adventuring Party, not just a collection of individuals.

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Thanks!

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I like all these suggestions and the overall sentiment. This really encapsulates most of my frustrations with the current game, in that it doesn't feel like it's prioritizing the single player experience the way it should. Beyond that, it's like BG3 was almost designed to somehow infuriate the single-player, or at least that's my overall impression during this EA. Everything seems to be in service of a multi-player mode that to my mind doesn't really belong to the Baldur's Gate franchise or the lineage of CRPGs that it grew out of. Granted MP certainly existed in BG1/2, but who really played it that way? For me MP was just a backdoor way to create a full party of 6 custom characters like many of the old gold box games. I certainly never had a local/LAN option when I was 17 lol. It was just like a gimmick. A nod to some remote possibility that it couldn't actually execute in a very satisfying way. The idea that some friend or rando could drop in for an hour I guess if we allowed it, but probably wasn't sticking around until 5 a.m. until the sun came up for the whole Saga, like I'd be planning to do haha. BG1/2 were single player games with an MP option to scratch an itch I never really had. BG3 feels like the mirror opposite of that.

I really wonder if the developers are just always playing this thing as a team, or in small groups in-house? So perhaps it doesn't occur to them that Baldur's Gate 1 and 2 really were single-player games at bedrock, and how different BG3 'feels' by comparison, such that players coming to this game from those older BG games are having a weird time with it. I don't know, perhaps BG3 Co-op is awesome with great flow, but it's just not something that interests me, and I'm unlikely to ever play this game that way. I just want it to be a really great single-player game, like it's predecessors.

I think it's worth recalling that there are a bunch of ways into D&D. The CRPG was a pretty different avenue into D&D than the table top. I didn't come to D&D from the table top or the group play angle, I came into it from the art books, the pewters, and the more hermetic CRPG angle where a single-player controlled an entire party and didn't require anyone else to still have fun with it. Only much later in life did I become interested in D&D as a social thing. People like me, who come into it like that, may have a very different set of fixations and desires for what this game should/could be, but there are many things about the interface and mechanics that seem to suggest this one just isn't headed that direction at all and doesn't really care for it. Alas

But yeah, anything to improve the SP game in terms of UI would be very welcome here. I hope they can still fix it! Hehe

Last edited by Black_Elk; 02/08/22 01:27 AM.
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These have all been said many times before, but it never hurts to repeat it.

+1 for all.

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+1

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+1 - especially to switching character during conversation.


"We are all stories in the end. Just make it a good one."

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+1. Great list


add hexblade warlock, pls
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Thank you for sharing your feedback! Just to make sure I'm getting this part right:

Originally Posted by SgtSilock
Buying/Selling
If would be fantastic if we could switch characters whilst in the sale window, so that we can buy/sell for all our characters, as oppose to just doing it one by one.

At the moment you should be able to switch characters in the sale window by clicking on their portraits on the bottom left corner. Do you mean something else?

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Originally Posted by Salo
Thank you for sharing your feedback! Just to make sure I'm getting this part right:

Originally Posted by SgtSilock
Buying/Selling
If would be fantastic if we could switch characters whilst in the sale window, so that we can buy/sell for all our characters, as oppose to just doing it one by one.

At the moment you should be able to switch characters in the sale window by clicking on their portraits on the bottom left corner. Do you mean something else?


During conversations, skill rolls are based on who is engaging the NPC.

Other party members may be better suited to handle the situation at hand.

Last edited by Van'tal; 02/08/22 01:04 PM.
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Originally Posted by Salo
Thank you for sharing your feedback! Just to make sure I'm getting this part right:

Originally Posted by SgtSilock
Buying/Selling
If would be fantastic if we could switch characters whilst in the sale window, so that we can buy/sell for all our characters, as oppose to just doing it one by one.

At the moment you should be able to switch characters in the sale window by clicking on their portraits on the bottom left corner. Do you mean something else?
Maybe the fact that when you switch characters the trade window gets a reset, too, which is fairly impractical.

Not to mention the issues of how easy it is to exploit the "attitude" system on one hand and conversely the annoyance of being pushed to pack all the "vendor trash" on a single character, but these are issues that I highlighted more in detail here:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=101271&Number=821164#Post821164


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Salo
Thank you for sharing your feedback! Just to make sure I'm getting this part right:

Originally Posted by SgtSilock
Buying/Selling
If would be fantastic if we could switch characters whilst in the sale window, so that we can buy/sell for all our characters, as oppose to just doing it one by one.

At the moment you should be able to switch characters in the sale window by clicking on their portraits on the bottom left corner. Do you mean something else?

To be completely honest, what you suggested didn’t work for me when I attempted it originally, when I am home I will do so again to see if it works.

Regards,


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