It's really bizarre to me to have a game which can be "saved" at any point, even in the middle of a combat, but which can't be "paused," like ever, for some strange need to be cinematic at all times. Like it was a film reel that would melt or something if it ever stopped moving for more than couple seconds - with the exception of the PC's freeze frame on their own turn, but nowhere else?

The disconnect is super strange. There's this idea like 'No fucking way will this game ever be real-time with pause!' so they get rid of pause as a concept and time as a concept altogether, to make totally sure of that, but then the game ends up feeling somehow more like a real-time pressure cooker than real-time with pause ever did for me lol. How did this happen?

I know this thread, like many others, is about reactions, but it's kinda more basic than that.

When you can't pause at all, something even weirder happens, which is that "real-time" (which before was actually a euphamism for "game-time") actually becomes real. It intrudes on the player's real clock outside the game. It dispells the illusion that seperates the Character's sense of time from the Player's, which is like the opposite of what I want from a Turn-Based game. The only thing worse than slamming the space-bar constantly is not being be able to slam it at all, ever.

Last edited by Black_Elk; 02/08/22 12:54 AM.