I think we might need to chill a little about the feasibility of what some are hoping for. Larian has gone with the story they've gone with, and I don't think it matches well with a lot of the mechanics we're going to start playing with as level one characters, that is necessary for the way this type of RPG starts out.
If you look at their prior work then characters and plots are not even close to being their strong points, and expecting everything to either make sense, or all of a sudden to be redesigned and re-written between now and release is hoping for a bit much. There will be a lot of bits that are clunky and probably decent parts of the whole overall story that never really line up.
I'm not saying don't offer thoughts and criticisms, but what is realistically able to be addresses and amended will not really go very far from what is already in front of us. They're likely working pretty hard on the other acts, and what we have in act 1 is the most settled stuff in the game at this point.
Lol. No worries. I have very little expectations, really. Quite honestly, most things I post now are things I'd love to see in the game but don't really expect. I dream of this BG3 game with:
Day/Night Cycle
Party of 6
Shove is 5e, only 5 ft and knock down
Long rest and short rest are more intuitive and meaningful
DIALOGUES NOT CONNECTED JUST TO LONG REST
Campsites ON the map
Item management is smooth and less housework
The story is cohesive and makes sense
The map makes sense and isn't jammed together
The companions dialogues make sense and our characters have dialogue options that allow us to respond in more witty and intelligent ways rather than simply accept someone's dialogue simply because that's what we're supposed to do.
Reactions done well so that we, the players, can actually use a fundamental part of 5e gameplay
And all the other things we've talked to death out here for 2 years.
I frankly don't know what I'm going to do when this game is released and I no longer have it to talk to people about. Half the fun was dreaming about how this game could be so much better and hoping we'd at least see SOME of our suggestions implemented.
But sadly, we didn't get like anything we asked for except maybe hi ground/backstab changed. That was huge, but only like 1% of what we were hoping for.
After everything people have said to me about DOS 2, the wind has been once more totally knocked out of my sails. While playing DOS 2, I started to hope, but I'm being assured left and right that Act 2 and 3 of that game suddenly nose dive.
I have said from the beginning of this game that it replaced KOTOR as my all time favorite video game. But I'm not so sure anymore. Why? KOTOR was fluid, had depth, details, dialogues and characters were intelligent and made sense. The maps made sense. The controls were easy to use, and you had better command of the camera. You didn't find all sorts of strange contradictions like Aradin and Halsin being gone for over a month where? Oh, the Selune ruins 5 minutes away. Right. And why hasn't the goblin army found the grove? The gate is SO obvious to any shmoe walking by. KOTOR was balanced. It had surprises and really fleshed out even minor characters and details. It was strategic. You had lots of choices and options with dialogue, and many were witty and smart butt. You could be good or actually evil. Not just murder hobo.
Yeah... I am thinking this game is going to disappoint, in the end. All this buildup and it'll just fizzle out like flat coke. Yeah. I highly doubt we'll get much more of what we ask for. But I still post because there is still part of me that hopes. It's a much smaller part now, but it's there.