I agree with Tuco:
The level cap should be above the number we get when playing the game normally.
His example with normal playing gets you lv12, completeonists get lv 13 or even 14, level cap is 15 sounds very good.
There were several games where my fun got less when I reached max level long before the game was over.
Until then you had the feeling everything you do makes you a little bit stronger. From then on only a few epic items could make you stronger.
I also have the impression that levelling up goes very fast, maybe too fast.

I really liked BG1. You levelled up slowly, magig items were rare and every small step felt like a big improvement.
BG2 (especially ToB) was too epic for me. If you find a powerful artifact around every corner it does not feel importent anymore.
In both games you could easily reach max lv long before the end of the game.

DOS2 had the problem of extreme number inflation. Both for characters and for items.
A regular item of one level was way better than a magic item one level below and stat bonusses started to go through the roof later.
So fighting an enemy one level above you was hard while fighting an enemy one lv below you was easy.
Sometimes it felt like you were forced to explore the "open map" in a specific order or to do quests in a specific way.
And kill everyone before going to the next area.

One thing I like about DnD (compared to DOS) is that it keeps the numbers low.
Sure, many players (often rightfully) complain about inflated numbers in computer game versions of PnP games.
In WotR some regular enemies have stats that would allow them to easily slaughter an army of domon lords.
But this is nothing compared to what DOS2 did.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: