Originally Posted by Flooter
Unlike many on this forum, I don’t actually play CRPGs. Maybe I don’t get the codes of the genre. In my book, something simple, repetitive, and effective in achieving victory is called a gameplay loop. Common bonus actions are at the core of BG3’s gameplay loop, and I really wish they weren’t. Which is why the game won’t let me play the way I wish it could be played.
It's not like cRPGs work differently then other games - core gameplay loop doesn't have to be combat in a cRPG, but in all BGs it is. It's not like BG3 offers a crazy range of customisation either, with classes geting homogenized and as you mentioned a lot of powerful bonus actions being available to everyone.