Abusing the environment is one way to put it and that is why Larian is balancing towards players with this mindset. They fear too many people will get frustrated with 5e and missing whole adding nothing for numerous turns in a row.
Which is superfrustrating, because if you disagree with basic principles of the system, why do you take the licence to adapt it?
It's not like Larian is wrong - they created D:OS which has little to no RNG and it's good. But you can't take two fundamentally opposing systems and merge them like that into something succesful. In a roll based game, guaranteed sources of damange are always super powerful and need to be used sparingly otherwise they break the RNG side of the game. See XCOMs where bypassing RPG in the late game trivilizes the experience - Firaxis even created new enemy and mission type in WotC to discourage people from relying on granadeers at least everyonce in a while.
Solasta is a better game, not because 5e D&D is better then Larian's design philosophy, but because Solasta knows what it is, while BG3 remains a mess of conflicting ideas and designs. If people want to play BG3 but dont want to deal with combat - fine, there are difficulty options for that. Or take the licence and just use your D:OS system and completely say screw it. But don't make a dog's breakfast out of a system to try to make two different combat systems at once.