Definitely 24+ on a run...a run is huge.

I sleep repeatably at certain vendors to get specific stock.

I rest whenever a dialogue option becomes available..."We'll talk more at camp".

I will make a note to rest soon when companion's complain...another hint that an event or dialogue is ready.

I rarely feel the actual need to long rest with the exception of just completing a major encounter...such as the Gith...but seriously, who would carry on if the team is actually beat up. That never made sense to me. You would halt and patch up.

My 2 cents:

It's not how many rests that you can take, or even the food.

It's the fact that you insta-heal that feels off; unless resting just casts whatever healing spells you have available.

If you don't have a proper healer it could take more than one day's supplies to heal up, and the possibility of ambush increases the longer you tarry with scouts about.


Old school Gold Box games behaved this way.

Last edited by Van'tal; 02/08/22 10:53 AM.