I'm resting, when necessary. I don't restrict myself and sometimes I even rest more than would be required to get all the story.
They should separate the companion talks from LR, the way it is now, you potentially miss out a lot.
Yes, in general, in the sense that the LESS story progression they tie to long rests, even in the future, the better.
But on top of that, they could at very least "force" you in few "story-driven" mandatory stop gaps.
For instance the game keeps suggesting me to do a short rest after facing the intellect devourers and a long rest after cleaning the entry of the ruins with the tomb raiders... But why should I, currently? I go through both just fine, without even using any significant resource in the process.
If the party became exhausted after the encounter and resting would be the only practical way to be functional it would be a different story, on the other hand.