depends on how RNG treats me. However of all the players i enjoy to play with fire, so i intentionally make decisions that are highly aggressive in my play style against NPCs. If i can not kill the enemy in one round [max 2] my party is going to be wiped of the map and i will need to long rest. You can say that i have learned bad habits from DOS2 and Xcom2. Such gambles do work in D&D but not to the same extent. It is living on the edge of risky.
Most of the time its my MC that ends up in the hospital wing, followed by my malee attacks or maybe one caster that the AI targets as they have the least HP and focuses fire on them.