Originally Posted by mrfuji3
Also, there could be a mechanic for this: exhaustion. Larian could decide on some triggers that cause characters to get a level of exhaustion (e.g., every X combats, going down in a fight, using X spells or abilities, entering X new area). This would be a neat, simple way of communicating to the player that their charactrer and Companions are getting tired from all the fighting & exploring. Then you, the player, gets a roleplaying choice: do you decide that your Tav would want to push through the exhaustion because they feel time limited? Or is your Tav satisfied with their progress that day, and so turns in for the night? [to be clear, in this system I'd suggest that a single LR cures all levels of exhaustion]

Eh. Wouldn't that be nice?
We hardly need to figure out how that would work, given that some form of tiredness/exhaustion has been a staple of the genre for three decades and counting.

Last edited by Tuco; 02/08/22 08:09 PM. Reason: typo

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN