Originally Posted by Tuco
My ideal experience with a CRPG is that it needs to sell me the idea of being on an adventure, doing adventurous things, going through the struggles that an adventure implies.

Which may include, among other things:

-snip-

I feel like this is the stance that I most closely align to as well.

I realize that a lot of the stuff listed here is actually why I ended up enjoying the Pathfinder games despite going into that series not really knowing what to expect, even though those games aren't anywhere close to BG3 from a graphical presentation standpoint and having a far more disjointed combat system (though I loved the theorycrafting behind character builds in that game due to what it lets you do, especially that it lets me become a proper arcane archer without any strings attached). There's something about the writing in that game series that really makes you feel like your character and the rest of the party are truly part of the world, rather than observers or a collective group of people trying to overpower the setting with their deeds, so to speak.

The latter is where I currently feel BG3's narrative is at, but it might be a consequence of not yet reaching any area that isn't in a state of perpetual conflict with their neighbors and that we were basically dropped into the overall situation in media res. Stuff like this is why I used to frequently advocate for fleshing out the companions and displaying their personalities and their place in the world in more indirect ways, like more party banter and unique lines in combat tailored to specific enemies they were fighting (the latter of which hasn't really been done in any RPG as far as I'm aware).

The concept of 'highly reactive social encounters' is probably the main thing that still keeps me interested in BG3.

Last edited by Saito Hikari; 02/08/22 08:23 PM.