Originally Posted by Maximuuus
Originally Posted by Ragitsu
Originally Posted by GM4Him
But a big part of it is that I really want this to be a genuine Forgotten Realms story and setting with immersion and cohesive and intelligent characters and companions. I want to FEEL like I'm really in the Forgotten Realms world, and I want to NOT have to pretend that I'm just a naive fool MC and that my companions are NOT terrible liars and obviously evil. In many ways, they've done this, but in others they have fallen horribly short.

As I said before: this attempt may end up being a serviceable game in its own right, but it will endure as a poor Baldur's Gate/Forgotten Realms experience that is derivative of other unrelated computer game series.

Can you explain why ?

Turn base aside (deal with it), the biggest difference with the old game in my opinion is the "feel like we're really in the FR world".
The old games tried to be coherent despite being a video game while BG3 is shouting video game at every corner.

If BG3 was globaly more immersive in its world (may include physic, vfx, map design,...) I would really not understand the "DoS" complaints anymore.


I started out with turn-based (Gold Box games), Forgotten Realms did that WAY before DOS.

It is definitely the atmosphere and tone that is a RADICAL departure from the series, and not just with the origin characters.

This game reflects too well our own increasingly hopeless and broken world, not the rich awesome fantasy setting that we could escape to for some much needed downtime.

In BG1 and 2, even villains had a greater sense of civility.