Originally Posted by Alexlotr
Originally Posted by Van'tal
Let's keep in mind that the only reason that Larion Studios did not follow the blueprint, have a day / night cycle, a decent interface, or solved minor problems in a timely manner is because they don't know how.

It was "too difficult", "can't figure how to make this work with multiplayer", and so on.

It is absolutely not because they didn't want to...they just weren't good enough to pull it off.
Not entirely true. For some cases (Shove for example) it would be extremely easy to stick with the blueprint. Here they just did not want to. Probably to make it more larianish.

Hopefully the modders can/will fix it. At least with mods we can get close to having a real D&D game...

Back on topic:

In some parts BG 3 is certainly a vast improvement from D:OS 2, e.g. party banter and cinematics. But in many ways it isn't and pretty much feels D:OS with a D&D skin, e.g. everyone and their dog having flashy ability Vfx.