I DO happen to think Baldur's Gate 3 is a massive step in the right direction from DOS 1 and 2, incidentally.

First things first, there's the immediately noticeable step up in production value (which means more eye candy, better graphics, fully voice acted dialogue, better models, etc).
I'm all in favor of the switch to this more "realistic" visual style, too, and if anything I just wish Larian went all in on this instead of keeping mixing things at will, without apparent continuity.

I even like [most of] the so called "cinematic dialogues". I find they add a lot of personality to the characters, even the minor ones.
I know that some people here hate them and think they are the scourge of this game's existence, but I don't give a shit. Sue me.

And given the sheer amount of permutations the game seems to keep track of, it seems clear that it's not like Larian is sparing budget on that area only to voice less lines, either.
Then again I like to set for what I think are reasonable standards, so I don't take personal offense when that one dialogue option I was hoping to use is not there.

There's also the fact of how, by embracing a pre-existing system, this game already managed to leave behind some of the most grating aspects of DOS, like one of the worst itemizations I've ever experienced in the entire genre.
BG3 also comes without the dysfunctional Armor System, which counts as an improvement in itself.

Oh, and good fucking riddance, Lucky Charm.
Man, I wish I could say the same about the control system.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN