It would be a seriously tricky balance rework to do because the action economy of 6 players is an enormous leg-up. And balance is a mess as it is already.
Balancing is hardly a concern, and even if Larian feels the need to balance the game around 6 players then they only need to add more enemies to a fight. With the new swarm AI longer waiting times will no longer be a problem.
Man this would be even better !! Swarm AI is so cool but it happen so few times !
More combats with swarm AI ! More ennemies !! Increased party size !!!
was thinking about how 6 players might work, and the ui is a big issue I see here. Unless they designed it from the start to be expandable (narrator: they didn't), it would be so much work to change everything. I just can't see them doing it. i can't even imagine how many systems are possibly tied to the four players either. Who knows, the toiletchain system might completely break if more players are added in. It takes a lot of extra effort to make something expandable vs static if you didn't start with that in mind.
Mods are really the only way I can see it happening
was thinking about how 6 players might work, and the ui is a big issue I see here. Unless they designed it from the start to be expandable (narrator: they didn't), it would be so much work to change everything. I just can't see them doing it. i can't even imagine how many systems are possibly tied to the four players either. Who knows, the toiletchain system might completely break if more players are added in. It takes a lot of extra effort to make something expandable vs static if you didn't start with that in mind.
Mods are really the only way I can see it happening
The game/UI already works fine with 6 in many places; you can start a session with 4 PCs and then get both Lae'zel and Us (and maybe even SH for 7??) added to your team in the tutorial. There are a few instances of the game where this doesn't work - e.g., on the underdark boat the game apparently kicks out (kills? deletes?) the 5th+ members of your party.
Edit: This is all 2nd-hand information I've seen others post about. I myself haven't tried it.
Corection: They did. UI works perfectly fine up to 8 characters (there is no way to try more as far as i know ... its 3Customs + all Origin followers)
//Edit: So far in whole EA there are only two problems ... 1) On the boat to Grymforce, any character abowe limit of 4 will die imediately (my guess ... game dont have where to put them, so it presumes they fall from the raft) 2) Companions often rewrite their reactions on certain events ... but there are reports of this happening even in party of 4
Last edited by RagnarokCzD; 04/08/2206:31 PM.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
[quote=Tuco][mIt's amazing, it's almost as if I'd replied to this before you posted it! Oh, wait, I did. You just decided that it would better suit your argument to remove the context, eh?
You could have fooled me. If the rest of your post was supposed to address this, you surely made a shitty job wording your argument.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
it also works with the inventory window even if the way it's managed is... Less than ideal, since it used to scale in size in early patches but now you have just to scroll a bar at the bottom of the inventory to see the two extra characters.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
...you can start a session with 4 PCs and then get both Lae'zel and Us (and maybe even SH for 7??) added to your team in the tutorial.
No, Shadowheart will not join you if you already have Us and Laezel with four PCs.
Now that I think about it, I wonder if that's why they made the change where you can't access companion inventories in the tutorial. Because of multiplayer. If there are already four PCs, then maybe they don't want the inventory screen getting too crowded.
Now that I think about it, I wonder if that's why they made the change where you can't access companion inventories in the tutorial. Because of multiplayer. If there are already four PCs, then maybe they don't want the inventory screen getting too crowded.
I don't think it has anything to do with it. I guess the idea is just that they don't want you to be able to manipulate the inventory of "temporary allies" that are not fully on board as a companions. Which is occasionally inconvenient but makes somewhat sense.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
...you can start a session with 4 PCs and then get both Lae'zel and Us (and maybe even SH for 7??) added to your team in the tutorial.
No, Shadowheart will not join you if you already have Us and Laezel with four PCs.
Now that I think about it, I wonder if that's why they made the change where you can't access companion inventories in the tutorial. Because of multiplayer. If there are already four PCs, then maybe they don't want the inventory screen getting too crowded.
I'm pretty sure that was to stop people from stealing Lae'zel armor.
each person has a pet + upto 2 extra npc from story quests = a lot of path finding and adding in extra party members will add more drain on already stressed min-systems so be careful what you wish for
Luke Skywalker: I don't, I don't believe it. Yoda: That is why you failed.
[quote=Tuco][mIt's amazing, it's almost as if I'd replied to this before you posted it! Oh, wait, I did. You just decided that it would better suit your argument to remove the context, eh?
You could have fooled me. If the rest of your post was supposed to address this, you surely made a shitty job wording your argument.
Quote
This is an interesting take, especially complaining about confirmation clicks for something during your turn, while simultaneously campaigning for more confirmation clicks for reactions? Especially since I can see myself "typoing" a skill use, pressing the wrong hotkey, and being grateful that I can say "no, that was a mistake". While I don't disagree with the latter, I just find it interesting.
Yep, pointing out accidental clicks was a "shitty job wording the argument". It was so bad, in fact, that you felt the need to remove it, and then comment on what you removed...
Fooling you doesn't seem to be all that hard, it seems like you do it to yourself quite often, actually.
You run three instances of the game in parallel for the custom characters, then use this save editing trick to expand the limit of your party up to 6 or even 8:
Read the comments because the tool linked in the original description is outdated. EDIT: Correction, the most recent version of the tool is ok.
Originally Posted by The Composer
End the bickering, please.
So I'm not allowed to explain why he's wrong again? Ok.
Also, more in general not sure what's up with people under the delusion that if you aren't quoting their entire fifty lines of unrelated rambling to answer to a specific statement you are "conveniently hiding important context".
Last edited by Tuco; 05/08/2207:40 PM.
Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
It would be a seriously tricky balance rework to do because the action economy of 6 players is an enormous leg-up. And balance is a mess as it is already.
Balancing is hardly a concern, and even if Larian feels the need to balance the game around 6 players then they only need to add more enemies to a fight. With the new swarm AI longer waiting times will no longer be a problem.
Man this would be even better !! Swarm AI is so cool but it happen so few times !
More combats with swarm AI ! More ennemies !! Increased party size !!!
In King Arthur Knight's Tale you can press and hold the spacebar and the enemies movement/animation will speed up. Better yet make it an option for allowing animation speed. IIRC in pathfinder wrath of righteous, it has that option.